Posts

Meta launches new AI features, including an "AI Mode" for search that uses Meta AI to surface answers pulled from public posts across the platform (Lauren Forristal/TechCrunch)

A US judge dismisses xAI's lawsuit alleging OpenAI stole trade secrets, saying xAI failed to show OpenAI induced a former xAI engineer to divulge trade secrets (Jonathan Stempel/Reuters)

Creative Assembly had ideas about an Alien: Isolation sequel before it finished developing the first game — 'Take what we love, what people love, and evolve with it'

Satya Nadella says companies must build both human capital and token capital, with human judgment guiding AI systems that learn and improve over time (Satya Nadella/@satyanadella)

Sources: senior Anthropic technical staff are in DC to meet WH officials and try to fix the Mythos 5 dispute; both sides say they are eager to resolve the issue (Maria Curi/Axios)

Canadian PM says the Anthropic ban shows the dangers of "over-reliance on certain models", and compares the risks to those that led to the 2008 financial crisis (Bloomberg)

European political figures say Anthropic disabling access to Fable 5 and Mythos 5 is a "wake-up call" about the risks of depending on the US for AI tech (Nathan Rennolds/Associated Press)

Report: opponents blocked or delayed at least 75 US data center projects in Q1 2026 worth ~$130B; data center opposition groups doubled to 833 across 49 states (Allan Smith/NBC News)

David Sacks says Dario Amodei refused to "fix the jailbreak or de-deploy the model" after "a highly credible trusted partner" reported a Fable jailbreak (David Sacks/@davidsacks)

Sources: SpaceX decided to rent its Colossus 1 data center to Anthropic after internal teams struggled to use it for Grok development due to latency issues (Edward Ludlow/Bloomberg)

A profile of former Google DeepMind employee Thibault Sottiaux, now OpenAI's head of core products tasked with combining ChatGPT and Codex into a super app (Maxwell Zeff/Wired)

Toys for Bob dev says the team tried to capture 'the feeling that we fell in love with' when developing Spyro: A Realm Beyond instead of worrying about features first